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Microsoft's Xbox business hits the magic $10B

It's been a good year for Microsoft's gaming division.

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Jackson Ryan was CNET's science editor, and a multiple award-winning one at that. Earlier, he'd been a scientist, but he realized he wasn't very happy sitting at a lab bench all day. Science writing, he realized, was the best job in the world -- it let him tell stories about space, the planet, climate change and the people working at the frontiers of human knowledge. He also owns a lot of ugly Christmas sweaters.
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Microsoft's  announced on July 19 that its gaming division had a bumper year, reaching $10 billion in revenue for the full year, ending June 30.

GamesIndustry.biz reports that while Microsoft's revenues are up year-on-year, they don't quite reach the lofty heights of Sony's game and network services which reported revenues of $17 billion. They did, however, eclipse Nintendo's full-year revenue of $9.7 billion.

We don't know how many Xboxs that equates too -- Microsoft don't reveal those figures -- but we do know that the active users on Xbox Live swelled to 57 million, up 4 million on the previous quarter.

The growth was also attributed to strong performances by third-party releases that contributed to Xbox software and services revenue growth of 36 percent. That's a positive sign, considering the lack of big budget AAA exclusive titles on Xbox's horizon. The company showed at E3 in June it's willing to back in its platform, buying four development studios and starting up a new one to deliver quality first party titles.

The growth of the Xbox business helped Microsoft to a 14 percent increase in company-wide revenue for the year at $110 billion.

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