(MENAFN- Ameliorate Solutions) Posted on October 27, 2021 by Market Insights Reports AR and VR Chips Market Evolving Technology, Trends and Demand 2021- Mediatek Inc, NVIDIA Corporation, Qualcomm Technologies Inc
The Latest report about the AR and VR Chips market provides a detailed evaluation of the business vertical in question, alongside a brief overview of the industry segments. An exceptionally workable estimation of the present industry scenario has been delivered in the study, and the AR and VR Chips market size with regards to the revenue and volume have also been mentioned. In general, the research report is a compilation of key data with regards to the competitive landscape of this vertical and the multiple regions where the business has successfully established its position.
AR and VR Chips Market size was valued at $1.38 billion in 2018, and is projected to reach $7.76 billion by 2026, registering a CAGR of 23.3% from 2019 to 2026.
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The report also presents the market competition landscape and a corresponding detailed analysis of the major vendors/manufacturers in the market. The key manufacturers covered in this report:
Mediatek Inc, NVIDIA Corporation, Qualcomm Technologies Inc, Advanced Microdevices Inc, Imagination Technologies Limited, Intel Corporation, Huawei Technologies, Spectra 7, IBM Corporation, Samsung Electronics,
Latest Update and Developments
Qualcomm launches first dedicated AR and VR chip – Qualcomm has announced the launch of Snapdragon XR1 Platform, its first chip dedicated to augmented and virtual reality applications.
Qualcomm launches dedicated XR1 chip for virtual, augmented reality applications – The US chipmaker debuted the XR1 Platform this week during a launch event ahead of Augmented World Expo (AWE) in Santa Clara, California.
31 Aug 2021 Apple's AR glasses could be Tim Cook's last major product launch – Technology giant Apple's rumoured augmented reality (AR) glasses may take almost five more years. According to a report by Bloomberg's Mark Gurman, the long-awaited AR glasses will apparently be released in the“middle of the decade”. They will also be the final major product category that Apple's current CEO, Tim Cook, oversees.
Sunday, September 13, 2020 NVIDIA to Acquire Arm for $40 Billion, Creating World's Premier Computing Company for the Age of AI – Unites NVIDIA's leadership in artificial intelligence with Arm's vast computing ecosystem to drive innovation for all customers
AR and VR Chips Market Overview
The growth of the AR/VR chip market is driven by rise in demand for AR/VR chip in gaming vertical, cost-efficient benefits of augmented and virtual reality based solutions, and surge in need for the adoption of AR/VR in various applications. However, resistance to adopt the augmented and virtual reality technology and lack of investments in R & D restrain the growth of the market. Furthermore, technological advancements and introduction of industry-specific solution offer lucrative opportunities for the AR/VR chip market growth.
Increase in demand for AR/VR chip in gaming vertical and surge in need for adoption of AR/VR in various applications have boosted the growth of the global AR/VR chip market. However, resistance to adopt the AR/VR technology and lack of investments in R & D hamper the market growth. On the contrary, advancements in technology and introduction of industry-specific solutions are expected to create lucrative opportunities in the near future.
Surge in demand for AR/VR chips in the gaming sector and increase in need for the adoption of augmented & virtual reality technology in various applications fuel the growth of the global AR/VR chip market. On the other hand, resistance to implement the AR/VR technology and inadequate investments in R & D hamper the growth to some extent. Nevertheless, high-end technological advancement and initiation of industry-specific solution are expected to create multiple opportunities in the industry.
Breakdown Data by Type
Head Mounted Display
Gesture Tracking Device
Projector & Display Wall
Head Up Display
Handheld Device
Others
AR and VR Chips Breakdown Data by Application
Gaming
Entertainment and Media
Aerospace and Defense
Healthcare and Medical
Others
Regional and Country-level Analysis
The report offers an exhaustive geographical analysis of the global AR and VR Chips market, covering important regions, viz, North America, Europe, China, and Japan. It also covers key countries (regions), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
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AR and VR Chips Analysis and Strategies Carry Out as below:
- The report elucidates a gist of the tried-and-tested as well as innovative strategies undertaken by potential stakeholders with regards to the marketing of the product.
- The sales channels chosen (that include direct as well as indirect marketing) by the companies are briefly enumerated in the AR and VR Chips market report.
- The distributors of these products and a gist of the top-of-the-notch customers for the same are also encompassed in the study.
- The report is inclusive of the pivotal driving forces influencing the commercialization landscape of the AR and VR Chips market and their impact on the revenue scale of this business sphere.
- The rising product demand from the key geographies as well as the pivotal applications and potential business arenas are also included in the AR and VR Chips Market report.
Note: All the reports that we list have been tracking the impact of COVID-19 on the market. Both upstream and downstream of the entire supply chain has been accounted for while doing this. Also, where possible, we will provide an additional COVID-19 update supplement/report to the report in Q3, please check for with the sales team.
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